A flexible gameplay analytics plugin for Unreal Engine 4. Provides easy flexible and powerful data capturing and processing.
During development of The Survivors I worked on the character movement, made dynamically scalable spawn management, implemented the character animations and worked on several other small game systems. I also integrated my analytics plugin (FleXAlytics) into this project to provide us with gameplay information.
The Key Tax is a humorous First-Person puzzle game that satires on the non-sense of everyday bureaucracy.
Set in a late 1960's office environment, the game offers a seamless narrative experience of which absurdity and surrealist humor are its strong points.
Dutch Game Awards submission
A study only engine project in which I created a user interface rendering pipeline, a particle system and shadow mapping (With PCF and SMSR). This thaught me about the general architecture of a user interface, how compute shaders work and how depth mapping works for shadows (including cube maps for point lights).
Gavrilov's House Appliances
A point & click game targeted towards the age group of 50 to 60. The game attempts to cause cognitive dissonance by having the player perform various basic household tasks in a universe where everything works the wrong way around.
"Our fridges will warm your heart as well as your toast."